Behavioral product strategist and gamification designer. This is my public hypertext notebook, sharing my thinking in motion at various stages of development.

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Think of this claim as a parameter rather than a claim of universal truth

On this website, I phrase my beliefs in strong terms. This is just because I've found it to be helpful for rearranging ideas to pick out the affirmative statements that feel true or relevant for a given context. I ignore the rest.

Not every claim is going to be true in all situations. This is a feature, not a bug. It means that I can filter my attention down to a smaller set of parameters.

I do this because I use my notes to support the process of diagnosing situations and generating ideas. That is challenging if I'm thinking about too many or too few ideas at once.

Take a look at the Parameters of onboardingParameters of onboarding
How much variation is there in user goals within our target population? See: There are individual differences between new users in their initial user goals

How much variation is there in skill levels prior to beginning to use the app? Do their pre-existing mental models support a successful adoption, or do they need to learn/unlearn first? See: People start using an app with different prior skill levels and New users do not yet have the vocabulary to understand the app

To what degree do use...
page. Notice that I link to positive claims, like People start using an app with different prior skill levelsPeople start using an app with different prior skill levels
One of the companies I work with, GuidedTrack, is a simplified programming language that allows subject matter experts to create web applications, interactive slideshows, and experiments with no prior coding skill. Since it's all done through text rather than a GUI like Qualtrics or Google Forms, it speeds up program construction and gives it some extra power.

If someone starts using it with prior coding experience in any language, they probably already understand core concepts like "use ind...
and User goals change over timeUser goals change over time
A user’s goals 1 week into using your app and 6 months are rarely the same. “Elder users” often won’t even retain the goals that they had at the start of their experience. Apps with continued user involvement enable the user to accomplish multiple goals to maintain users through full goal transitions.

New users do not yet have the vocabulary to understand the app. User skill level increases over time, giving the user new vocabulary to conceptualization and express desires that they didn’t ha...
, but then I ask questions about the degree to which they are true. The truth of most claims about behavior are contextual anyway.

As an aside, if I wanted to have a standard notation for this, I could maybe have a slider going from 1 to -1 beside each preference. That's something I can only properly do in a database like RoamRoam
For anyone who isn't already familiar, Roam Research is a knowledge management system that organizes text on a graph of connections. Think of it like a Wikipedia that you write that can be queried and filtered like a database. For example, a behavioral scientist could search for interventions that change social norms. Roam would pull up all instances in your database that connect "intervention" with "social norms" and display them to you in the context where you originally wrote down those no...
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