Games have long recognized the truth that comes from The Kurt Lewin Equation:
- The player is interacting with the in-game world in order to get what they want and further their goals.
- Game thoughtfully designs rules and interactions to influence how you get what you want
As such, they The goal of game design is to influence user behavior to create an intended experience. People need to play games in certain ways to make the game fun for themselves, so games are designed for behavior change. * See MDA: A Formal Approach to Game Design and Game Research