Behavioral product strategist and gamification designer. If something seems incomplete, it probably is. These are ideas in motion, so I'm iterating on every page as I go.
Intentionally design for failure states
Eventually user skill level will reach the limitations of the software
I'm learning more and more that a user's expectations going into an app are key. When I started playing a game like Dark Souls, I had the...
People start using an app with different prior skill levels
One of the companies I work with, GuidedTrack, is a simplified programming language that allows subject matter experts to create web appl...
© Rob Haisfield